A lightweight terrain deformation tech demo built using C++ and compiled to WebAssembly.
Features physics, lighting, and procedural generation using:
OpenGL,
GLAD (OpenGL loader),
GLM (math library),
SDL3,
stb_image,
EnTT,
FastNoiseLite.
Controls: Right-click to subtract terrain, left-click to add terrain. WASD to move, mouse to look around.